Skip to main content

Posts

Showing posts from February, 2023

Preparing for Rigging - My Character Design Process for Puppet, Bone Rig 2D Animation in Reallusion's Cartoon Animator (Part 2)

I'm not known for my super fast character design for Cartoon Animator. It's why I constantly look for short cuts in rigging characters because I get bored or distract... squirrel! In this second post on rigging my first, complete G3-SVG vector character I'll run you through how I take my initial, 'inked' using Inkscape design, from part 1 of this series , and break it up into the key sprite body parts. Marking the Joints The main image for this post at the top of the article is a little deceptive as it shows a composite of my, mostly, complete character divided in half so you can see the underlying vector lines - totally for effect to create an interesting image. Imagine this image is still just the half image I traced and colored from last time. The next step is to create a joint layer and mark where all my joints (i.e. bone points) will be with my semi-transparent circular crosshairs that you can see in the image. But only on one side, remember. All of this will b...

My Character Design Process for Puppet, Bone Rig 2D Animation in Reallusion's Cartoon Animator (Part 1) - Initial Design

D esigning original characters for Reallusion's Cartoon Animator is a relatively easy process because, for the most part, you only really need one final, front facing image of your character design in a T-pose. Using that pose as a base, you can build out a turn-able head (with perhaps a few additional sprites depending upon your needs), and a three quarter facing body, which is enough to allow the character to walk across the stage without looking weird. In what will be a series of posts, I thought you may find it interesting to go behind the scenes as I design and rig a character for Cartoon Animator from the very beginning stage to a fully rigged G3-SVG character. Choosing a Design The character I'm creating is a bikini clad, blonde haired, woman, not just for the sake of drawing a scantily clad woman. Cartoon Animator's new Color Management tools allows you to create clothing systems for your characters where items can be added or removed just by changing color opacity....