W hile generative AI has increasingly made inroads into the visual entertainment industry, puppetry, and puppet making has one thing that keeps it relevant, the human component, both in the creative choices of design, and how each puppet is brought to life, according to Daniel Byrne, Creative Director of Puppets Magic Studio, who I had the opportunity to interview recently. ---o ---o--- o--- TET: Hi Daniel, tell me a little bit about Puppets Magic Studio? Where is it based and what does the studio do? We're a UK-based puppetry studio that designs and fabricates bespoke puppets for film, television and live performance. We work on everything from TV commercials and short films to stage productions. Every project is different, so our work often combines traditional craftsmanship with modern design techniques to bring characters to life in the most effective way for the production. TET: When did you realize you could turn Puppet making into a career? Your website suggests you ...
Original Go!Animate Bat Storm scene (left). iClone AI reimagined Bat Storm scene. A s mentioned in my introductory post to Building My Two Cartoon Web Series , Resident Dragon and Bat Storm, I'm also going to document the behind the scenes process for Bat Storm - starting with this post. Click the Resident Dragon link for the first behind the scenes post in that series. My Bat Storm series is an existing four part animated series I created nearly two decades ago with a cartoon making website then known as Go!Animate (now known as Vyond ). It's a little cringe to watch now but the story was strong and there was some good humor too. My goal is to recreate the series using the ultimate cartoon making tool for dummies - generative AI. (I use the term 'dummies' in the sense that, just like Go!Animate, anyone can use AI to make cartoons). The AI Animated Cartoon Workflow Generative AI is an evolving space with different AI models being updated or emerging all the time. Reg...