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Showing posts from November, 2022

Cartoon Animator 5 and Your G1 Characters - Can You Still Use Them and What You Need to Know If You Do?

Long before there were G3-SVG vector characters in Cartoon Animator 5 there was the original vector based G1 characters from the first version of the software, formerly known as CrazyTalk Animator. Interestingly, not only can you still use G1 characters in Cartoon Animator 5, you can also still buy them in both the Reallusion Content Store and the Marketplace . The original Power Tools series for CrazyTalk Animator (now Cartoon Animator) is still available to purchase in the Reallusion Content Store along with many other Legacy packs containing G1 characters as well as vector based Props/Scenes, and Motion files. Note that not all G1 characters are vector based. In general anything that looks more photographic in G1 characters is raster based bitmaps. Most of the more cartoon style characters are flash based vector (SWF) images that are resolution independent. G1 Characters - They're a Bit Different Placing a G1 character on CA5's stage will bring up this G2 conversion window

Reallusion Releases Cartoon Animator 5 - One Version, More Features, Lower Price!

If you're serious about producing 2D animation as quickly as possible, while still achieving professional results, Reallusion's Cartoon Animator 5 makes the most compelling case yet as your animation studio/tool of choice. Cartoon Animator's point of difference has always been its ease of use and accelerated workflow. Creating fast, 2D animation using puppet, bone rigged based characters and props, on a stage with 3D depth for easy scene parallax effects. As it has developed Reallusion has incorporated more advanced features like motion capture for both face and body as well as being able to export scenes to post production tools like After Effects with the addition of plugins. After moving away from Flash based vector image support for a few years, Reallusion is back with full .SVG (scalable vector graphics) support for resolution independent graphics. They've also added Spring Dynamic physics and Full Form Deformation tools, both of which make it ridiculously easy t