Skip to main content

Character Mashup - Making the Most of Your G3 Cartoon Animator Characters

Character Mashups using WTH Animation Characters in Cartoon Animator.

One of the often overlooked strengths of Cartoon Animator is how easy it is to make new characters simply by mixing and matching elements from existing characters you already own. This ability is possible because of the standardized G3 Human template.

Note that it is also possible to mix and match G1 and G2 character elements with themselves but, generally you can't mix G1 with G2 elements or G1 and G2 elements with G3 character elements. There are some exceptions but for the least amount of quirks and frustration, I'll be demonstrating mixing and matching G3 character elements only.

For best results, mix and match characters elements from the same or similar character range (i.e. those that have the same or similar artwork styles). This will usually help ensure most elements are positioned correctly without the need for too much adjustment.

The Simplest Method

Want to give a character a new outfit or create another character wearing the same outfit? Just swap heads. As shown in the image below it's as simple as placing a character on the stage, saving the head to the Custom > Actor > Heads folder, then putting another character on the stage that you want to replace the head on. 

Swapping heads is the simplest way to create new characters or change a character's outfit. For best results use characters with the same or similar art styles.
Swapping heads is the simplest way to create new characters or change
a character's outfit. For best results use characters with the same or
similar art styles. Fred Fallen and Ranger Fred Characters by WTH Animation.

The Character Composer

The next level of mashing up your G3 characters into new variations is to open your character into Cartoon Animator's Character Composer. Here you can save and swap hair, facial features, hands, and add props and other accessories.

Be aware that the Character Composer will show you content intended for G1 and G2 characters that mostly likely won't be compatible with your G3 character (to the point where attempting to add them may crash the program), however if you stick with G3 content you should be okay.

Character Body Mashups

For G3 Characters only hands can be saved and swapped on the Body Tab in the Character Composer.
For G3 Characters only hands can be
saved and swapped on the Body Tab
in the Character Composer.

In terms of the character body, the main switch you can make is with hands. There are various sets of sprite hands to choose from and you can swap out sprite hands for bone hands. 

Save hand sets to your custom hands folder if you want to add them to another character (You'll know what features can be saved out by selecting one of your custom folders. If the '+' button becomes active that feature can be saved and swapped).

Character Face Mashups G3 Standard and G3-360

The Character Composer will let you mix and match G3 Standard Head components and G3-360 Head Components to varying degrees of success. For the most trouble free, predictable results don't mix G3 standard head and G3-360 head components, and stick to characters facing the same angle and within the same set of character art styles.

Before mashing up facial components for characters from a developer's series you may need to open a few in the Character Composer and save out the features you want to swap onto other characters
Before mashing up facial components for
characters from a developer's series you
may need to open a few in the Character
Composer and save out the features you
want to swap onto other characters.

For example, for this article I'm demonstrating with WTH Animation's Cast & Crew series of characters. All of them use the same standard body/head base and bone placement so, in theory, I should be able to mix and match features with little to no tweaking for scale or placement.

A simple method to see how things are going with your face mashup is to use the Modify > Face Calibration tool to see if a feature is working. If it doesn't just click the undo button (or make adjustments if it just needs minor tweaks).

Scale and resize things by selecting the bone of a part you want to change and adjust the handles on the edge of the blue square. You can also scale, resize, and adjust a sprite's position on the bone using the sprite editor tool (this will change the sprite without affecting the bone).

Incidentally if you are mashing up characters from a marketplace developer like WTH Animation you may have to bring a few characters into the Character Composer first, and save out their facial features to your Custom > Head tab content folders. That way you'll have the components ready to swap whenever you need them.

Just like with the Body tab you'll be able to see which features you can save to which folders through the '+' button becoming active.

Adding Props and Layer Adjusting

In this image I've added a shoulder bag prop to my character and moved it down the layer list so the left arm and hand will remain in front of the bag.
In this image I've added a shoulder bag prop
to my character and moved it down the layer
list so the left arm and hand will remain in
front of the bag.

If you want a prop to become a part of your character (i.e. is saved with the character) and be on the correct layer in relation to the rest of your character (e.g. a prop held in the characters leading hand so it appears behind the hand but in front of the body) then you need to add it in the Character Composer.

Drag the prop you want to add over the bone you want it to be attached to. The bone will change color indicating it is selected so let go of the mouse button.

You'll then need to drag the item up or down the list in the Layer tab to make sure it is on he right layer in relation to everything else.

Exporting to Your Linked Graphics Editor

This is the most advanced level of character mashups short of making characters entirely from scratch. The reason you may need to export your character is to customize any feature colors e.g. hair, skin, clothing etc. or maybe you want to modify an outfit, change the shape of your character's face etc.

To export a character you need to have selected a graphics editor that Cartoon Animator is linked to in the application's preferences. Then you just click the Launch PSD Editor button. In most cases the default settings in the window that appears of Head and Body in One file and Edit Current Angle should be fine. Then click Launch.

At this point Cartoon Animator and your graphics editor will be linked. Anytime you click Save (not Save As) in your editor the changes will be saved in Cartoon Animator as well. Should they become unlinked you'll need to Save As your template from your graphics editor to somewhere you can easily locate it, and then reimport it into Cartoon Animator via the Character Composer using the Import PSD Assets button.

Here I'm using my linked PSD Graphics Editor, Krita, to change the color of my character's hair and suit.
Here I'm using my linked PSD Graphics Editor, Krita, to change
the color of my character's hair and suit.

In your graphics editor you can make almost any changes you like however you must keep the layer structure and folder names exactly the same. If you add new layers in the course of making edits be sure to merge those layers back down to the original layers before saving. Delete any folders or layers you created that are not part of the original template. Flatten any filter effects, and rasterize any vectors.

Experiment

It's worth spending the time just experimenting with the Character Composer to see how many characters you can make without ever needing to export anything to your graphics editor.

While I have recommended not mashing up different art styles that doesn't mean you shouldn't try it as you gain more confidence. Sometimes combining two art styles in a consistent way can create a whole new look. I actually combine similar art styles all the time with my own custom characters. I just don't think you should do this until you get more of a feel for how the Character Composer works.

Definitely try out some of the other Character Composer tools not mentioned such as the Mask Editor, 360 head tool and more. The more familiar you become with the Composer the easier creating character mashups becomes.


Learn The Fastest Way to Rig a Character from a single Image in Cartoon Animator with my Three Tutorial Bundle

Comments

Popular posts from this blog

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D

Learn Reallusion's Cartoon Animator 5 Fast by Creating Fun, 2D, Animated Christmas Holiday Messages - Free Course by The Lazy Animator

H ave you ever wanted to send your friends and family fun, 2D animated, holiday messages, or just create 2D animated characters that you can make move and talk without learning difficult to master animation skills or spending hours drawing frame by frame? Reallusion's Cartoon Animator 5 is a professional quality, 2D animation studio software that is also very easy to produce impressive results with, even if you've never animated before, or can't draw. Don't Have Cartoon Animator 5 Download a free, 30 day trial . Easy Beginner Course I've created a completely free beginners course that teaches you my fast, easy way to rig and animate your first 2D custom character in Cartoon Animator 5 without complicated templates or any drawing skills at all. My online video course includes everything you need, including eight AI generated character sprite graphics, and four AI generated Human voice samples, so you can start learning right away. Eight AI generated character image

Glif (Alpha) - Make Your Own Tiny AI Powered Niche Image Generator Apps

I  first heard about Glif through a YouTube video that mentioned you could get access to Flux Pro (the latest 'game changer AI' generative image model) through the site for free. While I had a vague notion from the video of what Glif was, I wasn't expecting it to be so easy to get started with, and so good with my very first results. Glif is an easy to use, low-code platform for creating tiny AI-powered generators called Glifs. While that may not sound inspiring, what Glifs allow you to do is create a tiny app that niches down to a specific type of AI generation that the user modifies with their own inputs. The best way to really understand is with an example.  My First Glif I've recently been using VivaGo's AI platform  (free and unlimited at the time of writing) to consistently generate full body characters in a front facing T-Pose that I can rig as front facing characters in Cartoon Animator. Unfortunately it can be a bit hit or miss maintaining the T-Pose part

The Ultimate Independent Animator's App and Resource List - Animation and Video Life

Image created with Cartoon Animator 4. Being an independent animator is not like a studio animation job. There's so much more to do that is indirectly related to the actual task of animating. Over the years I've sought out many apps, tools, and services that can help me achieve that one single task, expressing myself through animation. Below is my Ultimate Independent Animator's Resource List for 2024 (last updated Oct 2024). It started out as a list of free or low cost apps that could help you in every stage of producing either 2D or 3D animation, and then just kind of grew from there. You may not have been looking for a Time Management App as much as you needed something to get you started in 3D animation but when those commissioned projects start coming in you'll have a head start on maximizing your time. All the apps and services on this list had to meet two main criteria: They had to be useful and relevant to an Indy Animator/artist. The base app/se

Krita AI Diffusion - Generative Image AI For Krita is Seriously Useful, Powerful and Free (If You Can Install it Locally)

Generative AI sequence of a woman in a business suit. From sketch to refined image using Krita AI Diffusion - by TET G enerative image AI, where you describe an image with a text prompt to an Artificial Intelligence model and it produces a new image based on your prompt, is gaining a strong hold as a tool for many artists. Krita AI Diffusion brings generative AI image tools right into your favourite free and opensource, graphics editor, Krita. Not only that, if you have a computer with decent specs (and at least 10GB of hard drive space), Krita AI Diffusion is completely free. What If I Don't Have a Powerful Computer? If you're in my situation, with a computer that was around before anyone in the mainstream had even heard of generative AI, you can still access Krita AI Diffusion for free, using a cloud based AI server, Interstice  and 300 tokens, to get you started. Once your initial tokens run out, purchase 5000 more for 10€ (approx US$11.00). Tokens never expire. I would

Wonder Unit Storyboarder - Free Storyboarding Software for People Who Can (or Can't) Draw

Wonder Unit Storyboarder.  As an independent and solo animator I'm always tempted to try and skip storyboarding my animated shorts because they're usually only single scene sketch comedy type jokes. As a result I have many unfinished projects that kind of petered out due to having no clear finishing line. Storyboarding your productions, no matter how small, gives you a step by step guide of every shot that needs to be completed (no planning shots as you animate). It also allows you to create an animatic that gives you a rough preview of the finished production. In short, you shouldn't skip storyboards as they, generally, increase the chance of the project being completed. Disclaimer - I'm Not a Fan of Storyboarder Upfront, Wonder Unit's Storyboarder  is not my preferred storyboarding software. However it's completely free, has a number of very compelling featu

Using Avatar Maker with Cartoon Animator - Free Vector Cartoon Avatar Creator with Four Art Styles

I'm always on the lookout for cartoon avatar makers of any kind, whether it be ones that 'cartoonify' your photo, or ones that let you build a cartoon likeness from a library of individual features.  Free Avatar Maker  falls into the latter category and can be used for making head and shoulder cartoon avatars. While it doesn't have an extensive library of character features (you may struggle to get a good likeness), uniquely it will make your avatar in four different art styles concurrently, allowing you to save the one you like most, or even all four.  I wasn't overly impressed how my TET avatar looked in the first two styles, but style three is quite possibly the coolest looking version of my avatar I've ever seen in a third party avatar creator. It's a very contemporary style. Style four, line art, is also not too bad. Avatar Maker's User Interface. Switch between the four different art styles shown across the top at any time. I particularly like the