Skip to main content

How to Rig Your Dragon - A Look at My Process of Rigging Quadruped Characters and Making them Talk in Cartoon Animator

The Red Dragon Speaks.

My second entry into this years Reallusion, Animation@Work competition came about because I wanted to animate a dragon. 

Dragon's are my go to, notepaper 'doodle', since I was a child, that I'll draw whenever I'm stuck in a boring classroom lecture or long meeting and want to keep my mind busy.

I find them interesting because, while most dragons have features in common, you can come up with so many different variations, and combinations of features, and still know that what you're looking at is a dragon.

So that's where my Red Dragon for my animated short (and competition entry), George the Knight in Run Away!, started out, as a completely new designed character for Cartoon Animator.

Standardized Templates

Top: CA4 Dummy Cat Template. Bottom: My initial Dragon design. Notice how it closely follows the physique of the cat template.
Top: CA4 Dummy Cat Template.
Bottom: My initial Dragon design.
Notice how it closely follows the
physique of the cat template. 

Cartoon Animator has three standardized character bone templates for quadrupeds; Dogs, Cats, and Horses. All have the same basic bone structure, it's just the proportions that differentiate them. All are side (profile) views of each animal. This last feature may seem a bit limiting but you can definitely work around it if you need different angles.

The reason to use one of these templates is that all of the premade quadruped motions work with all of the templates - saving you considerable time in animation. Thus you can make a cat walk like a horse. It may look a little odd, but you can do it. Which is even better when you're creating a completely mythical beast like a dragon.

Before I designed my red dragon I decided a dragon would most probably move like a cat most of the time. More deliberate and calculating than a dog, with more compact limbs than a horse.

That's how I ended up with my shorter neck, more agile, dragon design (since I had the idea already that the dragon would be running after a knight through the forest).

While you don't have to follow the proportions of any of the templates this closely, the closer you are, the less you'll have to adjust the predefined motions when you apply them.

Rigging the Dragon Body

Rigging a quadruped is no different to rigging a human template character (other than the different folder names of course). I'll confess, until this moment, I had never rigged a quadruped character using any of the templates. However, I used my one sprite method, that I sell a complete rigging tutorial about, and I rigged my sketch in less than an hour.

This is also why my rigging tutorial only teaches you how to rig front facing G3 human characters. You don't actually need a tutorial for each different template. The process is the same for all the G3 templates, it's just the bone orientation and folder/part names that change.

My Initial Dragon Rig. Notice in the Layer Manager that it isn't literally made from one sprite, and that I've added additional bones for the wings.
My Initial Dragon Rig. Notice in the Layer Manager that it isn't literally
made from one sprite, and that I've added additional bones for the wings.

You'll notice from the image of my dragon rig in the Composer, above, my dragon isn't literally made from one single sprite image. You can see the different sprites in the Layer Manager. My 'one sprite' method is so named because you use a single image of your character to create all the individual sprites needed for a complete character rig.

For example the dragon's right front and rear leg are actually just the left front and rear legs duplicated. For each body part I import the entire character image into the rig, and then, using the sprite mask editor, erase/mask out anything that isn't that body part.

Another point to notice is that I've added additional bones to the template for the wing sprites. It's perfectly okay to add bones to any of the standard templates. So long as you don't change the basic structure of the template it'll still work with predefined motions. 

Those motions won't have any affect on the bones you've added since the new bones are not referenced in predefined motion files. You'll have to key frame the new bones yourself after adding your predefined motions.

Finally, you'll notice this rig has no actual talking head sprites (or talking head at all). The dragon head image is simply a part of the main hip sprite image.

The Finished Dragon (Mark I)

Additional wing sprite images so the wings could fold in and out, along with some wing extensions to make the dragon feel bigger.
Additional wing sprite images so the wings
could fold in and out, along with some wing
extensions to make the dragon feel bigger.

Obviously I went on to painting the dragon, which I did by exporting my template from Cartoon Animator, so I could simply color the sketched sprites and not have to remake them all. As I would have to do if I had gone back to my original source image to do the painting.

I did make some additional wing sprites so the dragon could fold its wings in and out. I also made some wing extensions to make the dragon feel bigger - and because the wings play a prominent role in the animation.

It was this version of the dragon that I used in my final animation since there was no real need for facial expressions, or any scenes where you actually see the dragon roar.

In terms of motion files I ended up using premade dog motion files for the dragon running through the forest. Then cat motion files when it sits, and for when it leaps in the air.

Making a Talking Dragon (Mark II)

While I didn't actually need my dragon to talk I always planned to, eventually, sell the dragon in my Reallusion Marketplace Store. I imagined people would love to buy it but be disappointed if it couldn't make any kind of facial expression or be made to talk using Cartoon Animator's auto lip syncing function. (Since there are so many dragon stories where dragons can talk).

You can see from my original sketches shown at the top of this article I did a few studies of what my dragon's face might look like from the front. I did this with a view to eventually creating a G3-360 head. I haven't ruled it out but, since I've never rigged a dragon's head before, I thought I'd make it a little easier by sticking to a profile view.

Unlike my human character rigging method I did not start out by first creating a morph-based head from which to derive all my face sprites for the different expressions. Instead I went straight into creating the various sprites using my existing face image as a starting point.

The head shape, upper jaw, eyes, nose and brows I was able to derive from the existing image. The lower jaw was there but, for the first time, I had to draw something completely new, the mouth interior.

The six eye expressions you need were very easy to make by simply deforming the 'normal' version of the eye. The nose and brows are just a single sprite each.

For the mouth I created my jaw with its lower interior set of teeth and tongue and then used the deform tool in Krita (my graphics editor) to create the 15 other mouth sprite shapes needed for lip syncing to work.

Something I barely use for human characters - to the point that I don't even reference it in my rigging tutorials - is the Facial Animation Setup Window. For human, front facing characters, the default settings work just fine. 

For a side facing dragon with the jaw of a... well... dragon you have to go through and tweak all the settings for the eyes, brows, and mouth. If you don't, the default settings, optimised for a front facing human face, will completely ruin your face rig when you try to puppet the face or even apply face templates.

Most of the Dragon's face sprites were derived from the original head. I only had to create a mouth interior for the lower jaw. Here You can see how the Facial Animation Setup window uses deforms to get more expression into character faces.
Most of the Dragon's face sprites were derived from the original head. I only had
to create a mouth interior for the lower jaw. Here you can see how the Facial
Animation Setup window uses deforms to get more expression into character faces.

While it all looks fairly complex, I was surprised at how well it all came together. Overall it took the best part of a day to fully rig the head as I've described, not because it was difficult, it's just a little time consuming.


---o ---o--- o---


Hopefully you've gained some insight and confidence in how to go about rigging your own quadruped characters in Cartoon Animator. As I said, if you've learned how to rig a front facing human character, then you have the skills to work this out without any additional tutorials.

I found the whole process very rewarding, and satisfying to see a non human character suddenly not only being able to talk but to also emote.

I still want to see if I can convert the dragon's head into a G3-360 head but that's for another time (and article).


Comments

Popular posts from this blog

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D...

Krita AI Diffusion - Generative Image AI For Krita is Seriously Useful, Powerful and Free (If You Can Install it Locally)

Generative AI sequence of a woman in a business suit. From sketch to refined image using Krita AI Diffusion - by TET G enerative image AI, where you describe an image with a text prompt to an Artificial Intelligence model and it produces a new image based on your prompt, is gaining a strong hold as a tool for many artists. Krita AI Diffusion brings generative AI image tools right into your favourite free and opensource, graphics editor, Krita. Not only that, if you have a computer with decent specs (and at least 10GB of hard drive space), Krita AI Diffusion is completely free. What If I Don't Have a Powerful Computer? If you're in my situation, with a computer that was around before anyone in the mainstream had even heard of generative AI, you can still access Krita AI Diffusion for free, using a cloud based AI server, Interstice  and 300 tokens, to get you started. Once your initial tokens run out, purchase 5000 more for 10€ (approx US$11.00). Tokens never expire. I would...

Wonder Unit Storyboarder - Free Storyboarding Software for People Who Can (or Can't) Draw

Wonder Unit Storyboarder.  As an independent and solo animator I'm always tempted to try and skip storyboarding my animated shorts because they're usually only single scene sketch comedy type jokes. As a result I have many unfinished projects that kind of petered out due to having no clear finishing line. Storyboarding your productions, no matter how small, gives you a step by step guide of every shot that needs to be completed (no planning shots as you animate). It also allows you to create an animatic that gives you a rough preview of the finished production. In short, you shouldn't skip storyboards as they, generally, increase the chance of the project being completed. Disclaimer - I'm Not a Fan of Storyboarder Upfront, Wonder Unit's Storyboarder  is not my preferred storyboarding software. However it's completely free, has a number of very compelling featu...

Glif (Alpha) - Make Your Own Tiny AI Powered Niche Image Generator Apps

I  first heard about Glif through a YouTube video that mentioned you could get access to Flux Pro (the latest 'game changer AI' generative image model) through the site for free. While I had a vague notion from the video of what Glif was, I wasn't expecting it to be so easy to get started with, and so good with my very first results. Glif is an easy to use, low-code platform for creating tiny AI-powered generators called Glifs. While that may not sound inspiring, what Glifs allow you to do is create a tiny app that niches down to a specific type of AI generation that the user modifies with their own inputs. The best way to really understand is with an example.  My First Glif I've recently been using VivaGo's AI platform  (free and unlimited at the time of writing) to consistently generate full body characters in a front facing T-Pose that I can rig as front facing characters in Cartoon Animator. Unfortunately it can be a bit hit or miss maintaining the T-Pose part...

The Ultimate Independent Animator's App and Resource List - Animation and Video Life

Image created with Cartoon Animator 4. Being an independent animator is not like a studio animation job. There's so much more to do that is indirectly related to the actual task of animating. Over the years I've sought out many apps, tools, and services that can help me achieve that one single task, expressing myself through animation. Below is my Ultimate Independent Animator's Resource List for 2024 (last updated Oct 2024). It started out as a list of free or low cost apps that could help you in every stage of producing either 2D or 3D animation, and then just kind of grew from there. You may not have been looking for a Time Management App as much as you needed something to get you started in 3D animation but when those commissioned projects start coming in you'll have a head start on maximizing your time. All the apps and services on this list had to meet two main criteria: They had to be useful and relevant to an Indy Animator/artist. The base app/se...

LTX Studio (Beta): AI-Powered Visual Storytelling, From Script to Screen in One App.

LTX Studio can generate consistent characters across storyboard panels - even if one character is a dragon! W hile text to image, and text to video (and image to video) AI tend to be getting a lot of the press, the real exciting aspect of generative AI implementation is how it can be used to speed up creator workflow. Being able to realize your creative vision in a shorter length of time can lead to more ambitious projects. Particularly if you're a team of one, with a very limited budget, but you one day dream of creating your own epic animated feature film. LTX Studio (beta), a new 'all-in-one' AI film making tool, is not going to let you realize that dream from a single text prompt but, by bringing a bunch of generative AI technologies together, the developers have created a one platform workflow that can help anyone rapidly visualize and deliver a story from initial idea to finished film in days rather than weeks (depending upon how ambitious the project is). Even bette...

Learn Reallusion's Cartoon Animator 5 Fast by Creating Fun, 2D, Animated Christmas Holiday Messages - Free Course by The Lazy Animator

H ave you ever wanted to send your friends and family fun, 2D animated, holiday messages, or just create 2D animated characters that you can make move and talk without learning difficult to master animation skills or spending hours drawing frame by frame? Reallusion's Cartoon Animator 5 is a professional quality, 2D animation studio software that is also very easy to produce impressive results with, even if you've never animated before, or can't draw. Don't Have Cartoon Animator 5 Download a free, 30 day trial . Easy Beginner Course I've created a completely free beginners course that teaches you my fast, easy way to rig and animate your first 2D custom character in Cartoon Animator 5 without complicated templates or any drawing skills at all. My online video course includes everything you need, including eight AI generated character sprite graphics, and four AI generated Human voice samples, so you can start learning right away. Eight AI generated character image...