Skip to main content

How to Use Plask and Reallusion's 3DXchange to Create Full Body 3D Motion Capture Animation for Cartoon Animator

Import full body motion capture into Cartoon Animator with a webcam, Plask, and 3DXchange.

Last month I reviewed Plask, a free, browser based app that allows you to create 3D motion capture files for animation from a webcam or prerecorded video footage.

At the time my hope was that Plask could be used to create 3D motion capture files for Cartoon Animator 4. Unfortunately my knowledge of how to export 3D animation motion files between applications is fairly basic and I wasn't able to figure it out.

However, thanks to 3D animation enthusiast and game developer, Freedom (of the YouTube Channel Freedom Arts), who published a tutorial on how to use Plask with iClone7 characters (in my review I wasn't able to work that out either) there is now a workflow from Plask, via Reallusion's 3DXchange, to Cartoon Animator that is relatively easy to follow and works well.

Note: If you want to try this out, 3DXchange is available as a free 30 day trial download if you don't have it.

Creating Your 3D Motion Capture File in Plask

I'm not going to do a detailed run down of how to do this as I mostly covered it in my previous article Plask - Free, Brower Based, Motion Capture Using Only a Webcam. It's not a difficult process to learn from Plask's own, very concise video tutorials. Will take you about ten minutes.

Whether you create your 3D motion file from a webcam capture or a prerecorded video doesn't matter. All you need to know is that your final motion file needs to be exported from Plask as a .FBX file (as I described in my previous article).

Convert Your .FBX File to a .rlMotion File with 3DXchange

Freedom Arts uses 3DXchange 7 (Pipeline) in his tutorial but I managed fine with the Pro version. Critical to this process is downloading Freedom Arts free Plask Mocap Mannequin.iAvatar file, a special 3D character file that (I presume) is properly mapped to the motion component of the .FBX files Plask creates.

Once you have this file downloaded, open 3DXchange and drag it into the main stage window.

Next, make sure you can see the Motion Library window in the right hand Modify panel. Drag your .FBX file over the Motion Library window. Click okay to the Characterization Profile window that comes up.

Import the Plask Mocap Mannequin and your Plask .FBX motion file into 3DXchange..
Import the Plask Mocap Mannequin and
your Plask .FBX motion file into 3DXchange.

At this point you can preview your motion in 3DXchange by selecting it in the Motion Library window and clicking the Play button on the player (below the stage area).

Next, under the Motion Library window click the Add All to Perform Button. You'll see your motion is now listed in the Perform Editor Window, below the buttons.

In the Perform Editor window click once on the name of your motion and rename it to something more meaningful (this step may be optional but Freedom does it in his tutorial).

From the File Menu select Export... (or click the Export Button).

In the window that opens make sure only the Export Animation box is ticked. You may want to change the file Destination to other and browse to the folder you want to save the file in for easier locating later (make sure you choose Export rlMotions.

Click the OK button.

Exporting the motion capture as an rlMotion file in 3DXchange..
Exporting the motion capture as an rlMotion file.

At this point the .rlMotion file you have saved can be used with both characters in iClone7 and Cartoon Animator 4. In the case of iClone7 it's as simple as dragging the motion file onto a character on the stage.

Importing your rlMotion File into Cartoon Animator.

In Cartoon Animator 4 .rlMotion files can be applied to G1, G2, and G3 characters.

G1 characters are converted to single angle G2 characters when added to the stage (this is how CA4 maintains its backward compatibility with G1 characters). Therefore importing .rlMotion files into CA4 is exactly the same for G1 and G2 characters. 

Simply place your G1 or G2 character on the stage. Then drag'n'drop your motion file onto the character. The motion will be added to the 2D Motion track in the timeline where you can make further edits.

G3 Characters are handled very differently. First select your G3 Character on the stage. Go into the Animation menu and select Import 3D Motion. The Import 3D Motion window will open. From here use the file finder across the top of the window to locate and import your .rlMotion file. Alternatively you can drag'n'drop the motion file onto your character and the Import 3D Motion window will open with the file already loaded.

Now all you need to do is play around with the settings, preview how they look. When you are happy with how everything looks click the Apply to Timeline button to commit your motion to the timeline. It will be added to the character's Motion track in the timeline.

How to import a .rlMotion file into Cartoon Animator for G1, G2, and G3 Characters.
How to import a .rlMotion file into Cartoon Animator for G1, G2, and G3 Characters.


---o ---o--- o---

Many thanks must go to Freedom Arts for making this possible with his Plask MoCap Mannequin Avatar for 3DXchange. While it would be more ideal to export .rlMotion files directly from Plask, this is a great workaround.

If you already have iClone7 there's a good chance you purchased a bundle that included 3DXchange. If you don't there's some consolation in knowing that 3DXchange Pro will do the trick which, at USD$199.00 is less than half the price of 3DXchange Pipeline ($499.00). I strongly suggest keeping an eye out for sale prices.

On the plus side, Plask teamed with 3DXchange Pro is still the cheapest way, by a long shot, to get full body motion capture animation into Cartoon Animator.

Comments

Post a Comment

This blog is monitored by a real human. Generic or unrelated spam comments with links to sites of dubious relativity may be DELETED.

I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

Popular posts from this blog

Eight 2D Animation Apps For Your Phone or Tablet Mobile Device

M obile productivity apps have become so capable that they can be great alternatives to their PC/MAC equivalents or serve as great tools in their own right when you're away from your desk. While some apps simply mimic their desktop counterparts, others offer well thought out, touch-friendly interfaces that are easier and more fun to use. Every so often I check out what's available for 2D animation for Android devices, since that's what I use, that can complement my workflow with Reallusion's Cartoon Animator 5. Some may be available for Apple devices as well. Below I've listed six free (F) apps (with optional paid (P) upgrades) on the Google Play Store that you might want to explore. Some are just fun apps on their own while others may be useful as part of your workflow on bigger animation projects. Not all are exclusively animation apps and could be used on any production. JotterPad (F/P) The name JotterPad makes this sound like a notepad application but it's ...

Infinite Monkey Theorem Animated Short - Part 5

Scene 2 from my storyboard, Infinite Monkeys. Work on my Infinite Monkey animated short is definitely back on track since my last update and my previous part 4 post . To get things moving again I've decided not to spend time creating a final draft storyboard that uses all the actual props and characters. This is something that you'd generally do if you were planning to show the storyboard to someone else for feedback. At this point I'm not planning to do that so I'm going bypass it and create and animate each scene as I go, saving a bit of time.

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 2 - Inochi2D Session)

In part one of my deep dive into the free VTuber software, Inochi2D , I focused mainly on Inochi2D Creator, which is used for rigging your character avatar in the correct file format for use with Inochi2D Session, the puppeteering part of the software. The two sides of the software are still very much in development and the documentation, particularly for Session, is very thin on the ground. To the point where I don't think I could even do a comprehensive tutorial because I'm not sure I'm even doing things right, and the software could change significantly in a single update. As a result, in this part of my Inochi2D deep dive I'm changing tact from presenting my finished Cartoon Animator TET Avatar, and will be summarizing my experience of getting Session up and running using OpenSeeFace as the recommended webcam motion capture software. To do this I will be using  the TET avatar I created in my review of Mannequin , since that can be exported as a full, ready to go r...

Prome AI Sketch Render Tool - Your Tradigital Clean Up and Colorist Artist for Character and Background Design

Random character head, Biro sketches drawn by TET (left). Render by PromeAI (right) using Prome's Sketch Render tool set to 'Comon:Cartoon, Render Mode: Outline'. W hile I don't do New Year Resolutions, one of my plans for the year ahead is to do more of my own art. Specifically character design drawn in an actual, physical sketchbook.  To that end, I have been spending the last half hour of most days drawing a page or two of random biro sketches in my sketchbook and posting the pages to my Instagram account  (this link will take you to one of my posts). These sketches are mostly practicing my skills because I don't really draw regularly anymore. Here is a tip, if you do this kind of sketching, and push yourself to keep doing it, you will see many drawings that could be taken further, even if you don't have anything they're suited for just at the moment. Which is where my second favorite AI Image Tool (after Leonardo.ai )  PromeAI comes into play. PromeAI ...

Wonder Unit Storyboarder - Free Storyboarding Software for People Who Can (or Can't) Draw

Wonder Unit Storyboarder.  As an independent and solo animator I'm always tempted to try and skip storyboarding my animated shorts because they're usually only single scene sketch comedy type jokes. As a result I have many unfinished projects that kind of petered out due to having no clear finishing line. Storyboarding your productions, no matter how small, gives you a step by step guide of every shot that needs to be completed (no planning shots as you animate). It also allows you to create an animatic that gives you a rough preview of the finished production. In short, you shouldn't skip storyboards as they, generally, increase the chance of the project being completed. Disclaimer - I'm Not a Fan of Storyboarder Upfront, Wonder Unit's Storyboarder  is not my preferred storyboarding software. However it's completely free, has a number of very compelling featu...

How to Become a Virtual YouTuber (VTuber) - 2D and 3D Software for Creating and Controlling Your Avatar

Young TET VRoid Avatar in VSeeFace. In a previous YouTube video I demonstrated how you could use a webcam, Cartoon Animator and its MotionLive 2D Facial Capture system to create a virtual avatar that you could perform live during a live stream. Unfortunately the motion capture performance of this system is very average to say the least, and is even more expensive if you want to add hand motion capture via a Leap Motion Controller . This lead me down a rabbit hole of seeing what other solutions are out there, where I bumped into the world of the VTuber or Virtual YouTuber (creators who puppet and voice an on camera avatar instead of appearing on camera themselves). Specifically VTuber software, which has been a real eye opener for how expensive and far behind Reallusion's upper body motion capture system actually is. The VTuber world is heavily entrenched in the world of Anime so you'll see a lot of 2D and 3D avatars in this style. If fact, if an Anime avatar is your thing, y...

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D...