Cartoon Animator's 360 Head Creator Tool. |
What I like about the process of creating a 360 head is that much of the effect is achieved simply through masking and distorting the character sprites you've already created.
I know if you really take a deep dive into the process you can replace entire sprites during the head turn for even smoother results and a wider turn but you can still do a lot with what's already there.
The 360 head turn I created for my color monkeys (which is actually more of 145 degree turn from side to side) is achieved entirely with the character's existing front facing sprites. It took me about 30-45 minutes of tinkering to get it to this point and I think it looks relatively good. Certainly increases the range and dynamism compared to what you can achieve with a standard G3 character head.
Below is a quick demo, featuring Greensbury the color monkey, using a perform motion included in Cartoon Animator 4. All I actually animated here (after setting up the scene) is Greensbury's hand sprites to seem more natural and less broken at the wrist.
If you're interested in learning how to give your own characters a 360 Head in Cartoon Animator 4 Reallusion does have a series of video tutorials on its tutorial page. At some time in the future I may do my own tutorial but at this point I haven't really used the feature enough to have a full handle on it.
Purchase the Color Monkey Megapack. (or you can buy each one individually too) in my Reallusion Marketplace Store. |
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