Skip to main content

Ideas for the Animated Short: Finding and Building Stories - Book Review

Ideas for the Animated Short: Finding and Building Stories by Karen Sullivan, Gary Schumer and Kate Alexander is a book I was looking forward to reading but had my expectations take a beating right from chapter one. From then on it became a chore to read. Despite that, I persevered and breathed a big sigh of relief when I finally reached the last page.

Which was disappointing because I took a long time in choosing what animation book to buy on Amazon as part of a two book purchase that included The Animator's Survival Kit by Richard Williams (a book that is considered an essential in any animator's library).

What I was looking for was a lively book on idea development with interesting insights and examples from the various professional animators interviewed. Something that would show a real passion for short story telling, how different creatives approach finding inspiration and how they develop their ideas into a story for short film.

What I got in Chapter 1 was a history lesson in story construction, structure, themes and character types presented in a very dry, text book like fashion that made you want to poke your eye out with a pencil, like  when you had to endure this stuff back in your school days. Not surprising, I guess, since all three co-authors are teachers.

I'm not saying it wasn't great information. In fact the book and accompanying DVD includes a lot of really good information and some excellent short films by both professionals and students. It's just that much of it doesn't live up to the promise of the book's title. This isn't a book about ideas. It's a book about story structure and the building blocks that make up a short, animated story.

Everything is broken down and analyzed... and I'm having a tough time remembering exactly what I read because it was tedious and clinical. It's almost like, at every step of developing a story you should have thought about everything to the 'n'th degree at every step and be able to explain the 'why' of everything present in your story.

Why is that character in the story? Why did that character do or say that? Why did you choose that location? Why did that happen and not this?

The book seems to forget the most important part of story telling is to just get your ideas down first. Get it all out on the page, into your word processor, script writing software etc. It feels like that's the chapter that is missing. At the heart of story telling, even stories for short films, is the fun of telling a story.

All of the other stuff this book covers is information that will help you in telling a story - especially when it comes to revising subsequent drafts but a lot of it is not anything you want to think about at the idea stage. If you did you'd squash many potential ideas before they got off the ground and the rest would get lost under a huge magnifying glass of over analysis.

What might have saved this book for me is the interviews with various professional artists and other industry experts at the end of each chapter. Unfortunately the questions asked weren't really what I wanted to know - or I was just so thankful to have finished another chapter I struggled to absorb anything I read in the interviews.

Even worse, the industry interviews on the DVD ask the same set of generic questions to seven different professionals that is non-specific to their own work. Making them tedious to read (yes read - not video interviews or even audio only - read. Could have just put them in the book).

The DVD does contain a video series of acting examples presented by co author, Kate Alexander (which she covers in more detail the book). These lessons are useful to some degree in creating more realistic emotions for your characters. Though when you look at a lot of comedy, animated shorts they rely heavily on cliche and over the top emotion simply because there isn't the time to be more realistic.

Possibly the best part of the book and DVD is the Student animations. There are 16 of these and most include behind the scenes sketches, storyboards, modelling and animatics.

According to the Preface this book is intended for beginners, covers the basics and is meant to be easy to read (it's definitely not easy to read). If you are completely new to story telling for short, animated films then it is a fairly solid grounding in everything you need to know. It may even prove useful to more intermediate level short film makers looking for more direction in story analysis.

For me, the title is misleading and doesn't really explore ideas at all. It's more focused on considerations derived from common story structures, theory, themes and other building blocks than actual ideas.

It's very much a text book that I imagine might be on many animation courses reading lists. After reading through it, I can't say I feel energized and enthusiastic to create short animations. I'm just glad to see the back of it.

Comments

  1. I'm shocked that you gave such a traitorous review . The information is on point ,well structured and easy to follow .. It sounds that you expected a book with a list of stories you could tell ,without having to thing of a story for you self .But this review is out dated aswell ,but any ways don't be lazy .

    ReplyDelete
    Replies
    1. We may have to agree to disagree because I feel the book was only on point if it was titled 'How to write short stories for animation' with a subtitle of 'A guide to story development and construction'.

      Very little of it discussed idea development, it was not in any way easy to follow and turned what should be a fun exercise into a very clinical and tedious task.

      I've read other books on writing and developing stories that present their information in such a way that they inspire you to explore ideas and possibilities and apply them to your own work. This particular book just felt like a chore to read and didn't inspire anything.

      I definitely wasn't looking for a list of stories to tell. Why would I buy a book like that if all I wanted to do was rip off someone else's story idea? Cheaper to just pick a story I like and write my own version.

      Delete

Post a Comment

This blog is monitored by a real human. Generic or unrelated spam comments with links to sites of dubious relativity may be DELETED.

I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

Popular posts from this blog

Eight 2D Animation Apps For Your Phone or Tablet Mobile Device

M obile productivity apps have become so capable that they can be great alternatives to their PC/MAC equivalents or serve as great tools in their own right when you're away from your desk. While some apps simply mimic their desktop counterparts, others offer well thought out, touch-friendly interfaces that are easier and more fun to use. Every so often I check out what's available for 2D animation for Android devices, since that's what I use, that can complement my workflow with Reallusion's Cartoon Animator 5. Some may be available for Apple devices as well. Below I've listed six free (F) apps (with optional paid (P) upgrades) on the Google Play Store that you might want to explore. Some are just fun apps on their own while others may be useful as part of your workflow on bigger animation projects. Not all are exclusively animation apps and could be used on any production. JotterPad (F/P) The name JotterPad makes this sound like a notepad application but it's ...

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 2 - Inochi2D Session)

In part one of my deep dive into the free VTuber software, Inochi2D , I focused mainly on Inochi2D Creator, which is used for rigging your character avatar in the correct file format for use with Inochi2D Session, the puppeteering part of the software. The two sides of the software are still very much in development and the documentation, particularly for Session, is very thin on the ground. To the point where I don't think I could even do a comprehensive tutorial because I'm not sure I'm even doing things right, and the software could change significantly in a single update. As a result, in this part of my Inochi2D deep dive I'm changing tact from presenting my finished Cartoon Animator TET Avatar, and will be summarizing my experience of getting Session up and running using OpenSeeFace as the recommended webcam motion capture software. To do this I will be using  the TET avatar I created in my review of Mannequin , since that can be exported as a full, ready to go r...

The Family Guy Method - Animating Talking Hand Gestures in Cartoon Animator

Once you start getting into character animation you learn pretty quickly that people don't just speak with their mouths. Hand gestures and movements play a pretty important part of how people communicate too. The problem is, animating hand gestures and movements is extremely time consuming... and who knows what gestures and movements should be used and when? In Reallusion's Cartoon Animator I use pre-animated talking character motions that I chop and move gestures around so the arm and hand movements 'feel' right based on my own understanding of body language (and I also act out dialogue to get a sense of what arm and hand movements I might make with what's being spoken). Recently I came across a video by the creator of Culpamland Extra , an online animated series, in which they briefly outlined how they animate talking using the Family Guy Method. I'd never heard of this, and if you try to search for it online you'll be hard pressed to find anything. So I...

Review: Animaker - 10X Better than other Online Animation Video Making software (#DIY)... or is it?

Animaker's bold claim, right on its homepage is that it's  10X Better than other Online Animation Video Making software (#DIY). Also featured on their homepage is a cool promotional video that's dynamic, full of charming lip synced characters, with high quality animation that matches perfectly to the story being told. If I could make anything even half as good with their studio, I'll at least buy that they're better than most of their competitors. Let's see if they live up to their tagline 'Animated Videos, Done Right!' Animaker is a flash based, cloud animation studio application that gives you access to an entire library of thousands of characters, props, backgrounds, sounds and more, to create almost any kind of 2D animated video. In fact they make the bold claim that theirs is the largest animated library in the world of any similar online application (it's not... or if it actually is, it's not as versatile as other comparable librari...

Moho 14 Released - Still the Best 2D Animation Software for Indy Animators on a Budget

Moho 14 Released. Regular readers know I am a Reallusion, Cartoon Animator advocate through and through. Hands down I would recommend Cartoon Animator 5 first over Lost Marble's Moho 14 to anyone who is just starting in 2D animation, is a team of one, or just needs to animate as quickly as possible. However, feature for feature, Moho is, arguably, the best 2D animation software for the rest of us who can't justify a Toon Boom Harmony , or Adobe Creative Cloud subscription (and even with their applications Moho is very competitive on features). You can get started with Moho Debut for just USD$59.99 which is a cut down version of Moho Pro but it still has the most essential features needed for 2D animation. While Moho Pro is a whopping USD$399.99 (Cartoon Animator, which only has one version, is just USD$149.00) upgrades to new version numbers come down to a quarter of the price at USD$99.00. Even though Reallusion just released features like Motion Pilot Puppet Animation and...

Review: Headshot Plugin for Reallusion's Character Creator 3

Headshot for CC3. Quite possibly the best 3D Avatar I've made of myself in any 3D application. Creating a realistic 3D human avatar is a whole lot easier with Reallusion's new Headshot Plugin for Character Creator 3. The plugin is an AI powered extension that can generate 3D digital humans from one photo. Which sounds like an amazing proposition but, in practice, if you're trying to achieve a specific likeness to an actual person, Headshot will give you an excellent base to work from. Headshot has two modes, Auto and Pro. Auto Mode Auto is well worth a try if you have an ideal photo of a front facing person that is properly lit and posed to Headshot's optimum requirements. It's also the only mode that will take a crack at generating a hair model. I grabbed an image of Harrison Ford, dragged it into Headshot without changing any of the default settings (other than specifying 'male' and selecting an 'old male' setting) and this is what I...

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D...