Skip to main content

Domokun: Tashanna and the City

Unlike my other previous Domo Animate animations, Tashanna and the City is not a short comedy sketch. Started way back at the end of May 2009 I always intended this to tell a more complete Tashanna story but with my usual light humored approach.

I had the basic idea early. Tashanna is interested in fashion and style (what female 'tween' Weasel isn't?) and longs to be glamorous like her TV idol of all things stylish, Katie Teen.

One day, after watching Katie's show, Tashanna hits upon the idea to go to the city to ask Katie how she can become glamorous?

The scene was set. It sounded like a great idea so I started to animate. I never thought I'd need six months to get this story completed!

Tashanna and the City by etourist

Like it? Create your own at DomoNation.com. It's free and fun!

The title came about early and is inspired by the TV show Sex and the City which I used to watch. Had I not watched that show I would've probably come up with something different but the title seemed to suit for this even though it's not really about the city so much.

As well the title screen and opening scenes in Tashanna's home were all completed on the first day of animating. The problem was I didn't have any idea for how Tashanna would get to the city or how she would find Katie?

My initial idea was to have Tashanna seek out the help of Domo and Mr Usaji to travel with her to the city thus making this something of a 'road trip' story. However as I began to animate Tashanna going to Domo's house (well, hole in the ground) it all seemed kind of linear, boring and predictable.

I don't know exactly what caused me to think of putting Tashanna in a rocket ship but switching from her wondering how to get to the city to Mr Usaji putting Tashanna into a rocket ship and telling her to 'watch for the bright lights' was just funny. It's so far out of left field that I had to use it.

Not only that but it meant I could skip the whole 'getting to the city sequence' - or so I thought? You'd see the rocket take off and, in the next scene, you'd see it landing in the city - easy!

Then I thought, wouldn't it be interesting if Tashanna crash landed the rocket through someone's roof in the city, instead of making a boring, safe landing? Not having the ability to make any custom props - such as roof debris from a rocket coming through a ceiling - I decided, if I can make this look good with what I have available it's in.

So... to make a crash believable, you need an out of control rocket. Suddenly Tashanna's journey to the city is back in. We see her take off and shoot straight out high into space. The engine stops. Those immortal words of impending doom, "Uh, Oh!". The engines fire and the rocket hurtles, in a slightly less controlled manner back to earth.

To make things seem higher you see the rocket come down past the moon and continue down past an office tower window before CRASH!!! The rocket is through someone's ceiling.

If you've ever seen the spaceship sequence from Monty Python's Life of Brian you'll recognize the similarity of Tashanna walking away completely unaffected by the whole event - "You lucky b.. weasel!".

I was surprised that on my very first attempt at making the actual crash look believable - it looked believable. Five props for dust and debris combined with a screen shake was all it took. I never changed a thing to get it looking just right. Not even the scene length.

Obviously an event like a rocket ship crashing through your roof is pretty major but I didn't want to get caught up in that whole scene of the occupants of the house investigating the noise, being surprised, shocked etc. etc.

Hence Mr and Mrs we're not phased by anything in the lounge room glued to the television. Not even a talking weasel walking across their line of vision can disrupt their viewing.

At this point I have to mention how much of a 'God send' the Stick man theme is to Domo Animate. Specifically all the geometric shapes included in the theme that can be colored to any shade you like.

Not being able to import custom props, these custom shapes come in handy when you want to do something like create ceiling debris, hide the pointy end of a rocket ship so it looks like it's stuck in the roof of a house (as seen in the background when Tashanna sets off to find Katie after crash landing) or create the back end of a bus (seen briefly when Tashanna arrives at the TV Studio).

Another problem to overcome with Domo Animate is finding backgrounds - again because you can't import your own. Much of the time I spent looking at backgrounds to see if I could zoom in on areas to use as backgrounds and/or rearrange things to create new backgrounds.

For example in the two scenes pictured on the right. The top scene is the exterior shot of the rocket ship crashed into the house roof. Although you get the sense Tashanna is out on the street in front of the house she's actually in the Classic Characters, backyard background.

The bottom scene demonstrates how the Cafe, that Tashanna is seen in later, became the interior of my bus simply by deleting the table, moving the seats closer together and then framing the shot very tightly. I also added the screen shake effect on this scene to suggest the movement of the bus.

Another challenge for anyone who uses Domo Animate or even GoAnimate is what to do when your predesigned characters don't have the actions you need to tell your story. Simple actions like getting up from a seat in a cafe.

One way around this is a distraction technique that's kind of like animation slight-of-hand. If you've established your scene correctly so the viewer knows where everything is you can use different camera shots to distract the viewer while your character does whatever action you require 'off camera' (in other words you don't need to actually animate the character performing the action. You just imply that they did that action whilst the viewer is watching the distraction).

I actually perform this technique twice in succession in the cafe scene with Tashanna and Katie. Take a look at the sequence of images on the right. These are shown in exactly the same order they are shown within the animation.

You'll notice the first image establishes the scene. The viewer knows Tashanna has fallen on the floor, lying under the table and Katie is in the booth behind.

In the second image I distract the viewer by focusing on Katie - giving Tashanna time to get up off the floor into a sitting position 'off camera'.

In the third scene I focus on Tashanna, who is now sitting, to distract you from Katie who is climbing out from behind the booth 'off camera'.

The final scene both Katie and Tashanna are standing in front of Tashanna's table yet you never saw either of them actually go from a sitting to a standing position (note that the change of camera shot was enough time for Tashanna to go from sitting to standing without the viewer thinking it odd that suddenly she is standing).

Your mind doesn't pick up on this because, just like in real life, you know things can happen whilst you're not looking. Hence you accept that both Tashanna and Katie had time to stand in the time you were distracted from actually seeing them perform the actions to stand.

Note however, you do need to make sure that whatever a character does off camera you give them enough time to do it. I couldn't, for example, have Katie change outfits in the time she had to stand up because the viewer would notice she didn't have time to do that.

Speaking of the Cafe Scene... I got to this point - Tashanna sitting in the booth wondering what to do next? The booth behind her was empty because, I too, had no idea what to do next (I hadn't thought of the idea to put Katie in the scene yet).

It took several weeks of thinking and throwing around ideas in my head. At one point I thought about having Tashanna looking for some where to stay in the city and getting into all kinds of trouble from scary things like muggers and who knows what else?

The only problem was I really didn't want to turn this into a series. So I kept thinking, then realized, in the story it was early evening. Tashanna was at a cafe, most likely near the TV Studio. It wasn't that far fetched for Katie to be out having her dinner too.

From there I kind of coasted to the ending, knowing there was no need to show Tashanna and Katie's conversation - you get that it must have gone well since Tashanna appears on Katie's show.

The joke about Katie getting fan mail from Grizzly Bears was a deliberate set up for Hungry Bear's lines in the final scene. Katie doesn't find it odd that Grizzly bears write to her because, in this world, it's kind of established animals can talk and be upstanding members of the community (which is why I chose an actual Gorilla as security at the TV Studio).

The closing remark about glamor being a state of mind was nice but just wasn't all that satisfying to end on. I haven't met (or know of) any glamorous women that don't have a thing for a great pair of shoes. Whilst the shoe joke is some what predictable, it's still kind of funny in contrast with the earlier, more thoughtful, take on glamor.

The final comment I wanted to make about the creation process is the audio. There's no sound effects, only music because Domo Animate just doesn't have the sounds I needed (as mentioned previously - you can't import custom anything). For the most part I feel the music suited the actions on screen but I am getting tired of hearing the same pieces of music on many animations, including my own.

This has been a fairly long post so if you've read up to this point, thank you for sticking with it. I do hope you've found it interesting and perhaps learned something too.

I'm very proud of this particular animation because of the many challenges I faced to make the story work as I wanted to tell it. For the most part I didn't have to compromise on anything because of the limitations of Domo Animate. Which is quite an achievement in its self.

If you enjoyed Tashanna in the City then I hope you'll use the sharing options and show it to anyone who you know is a Domo and/or Tashanna fan. I'd also love to get your feedback on the animation. Feel free to do that using the comment section of this blog post.

Comments

  1. A great animation and great thinking behind it. The animation really flows well and it's great that you share your tricks on how to achieve this.

    Thanks for reminding me to check this animation. I had missed it!

    ReplyDelete
  2. There are so many scenes in this animation that I'm proud of that I just had to make sure you didn't miss it, Nicolas.

    I really wish more people could see it. Of all the animations I've made using GoAnimate's studio this is one that I'd have a hard time saying I've made something else better.

    That said, I really made this for Tashanna fans. She's an interesting character and deserves to be a star in her own right :-)

    ReplyDelete

Post a Comment

This blog is monitored by a real human. Generic or unrelated spam comments with links to sites of dubious relativity may be DELETED.

I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

Popular posts from this blog

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D...

Krita AI Diffusion - Generative Image AI For Krita is Seriously Useful, Powerful and Free (If You Can Install it Locally)

Generative AI sequence of a woman in a business suit. From sketch to refined image using Krita AI Diffusion - by TET G enerative image AI, where you describe an image with a text prompt to an Artificial Intelligence model and it produces a new image based on your prompt, is gaining a strong hold as a tool for many artists. Krita AI Diffusion brings generative AI image tools right into your favourite free and opensource, graphics editor, Krita. Not only that, if you have a computer with decent specs (and at least 10GB of hard drive space), Krita AI Diffusion is completely free. What If I Don't Have a Powerful Computer? If you're in my situation, with a computer that was around before anyone in the mainstream had even heard of generative AI, you can still access Krita AI Diffusion for free, using a cloud based AI server, Interstice  and 300 tokens, to get you started. Once your initial tokens run out, purchase 5000 more for 10€ (approx US$11.00). Tokens never expire. I would...

The Ultimate Independent Animator's App and Resource List - Animation and Video Life

Image created with Cartoon Animator 4. Being an independent animator is not like a studio animation job. There's so much more to do that is indirectly related to the actual task of animating. Over the years I've sought out many apps, tools, and services that can help me achieve that one single task, expressing myself through animation. Below is my Ultimate Independent Animator's Resource List for 2024 (last updated Oct 2024). It started out as a list of free or low cost apps that could help you in every stage of producing either 2D or 3D animation, and then just kind of grew from there. You may not have been looking for a Time Management App as much as you needed something to get you started in 3D animation but when those commissioned projects start coming in you'll have a head start on maximizing your time. All the apps and services on this list had to meet two main criteria: They had to be useful and relevant to an Indy Animator/artist. The base app/se...

Wonder Unit Storyboarder - Free Storyboarding Software for People Who Can (or Can't) Draw

Wonder Unit Storyboarder.  As an independent and solo animator I'm always tempted to try and skip storyboarding my animated shorts because they're usually only single scene sketch comedy type jokes. As a result I have many unfinished projects that kind of petered out due to having no clear finishing line. Storyboarding your productions, no matter how small, gives you a step by step guide of every shot that needs to be completed (no planning shots as you animate). It also allows you to create an animatic that gives you a rough preview of the finished production. In short, you shouldn't skip storyboards as they, generally, increase the chance of the project being completed. Disclaimer - I'm Not a Fan of Storyboarder Upfront, Wonder Unit's Storyboarder  is not my preferred storyboarding software. However it's completely free, has a number of very compelling featu...

Glif (Alpha) - Make Your Own Tiny AI Powered Niche Image Generator Apps

I  first heard about Glif through a YouTube video that mentioned you could get access to Flux Pro (the latest 'game changer AI' generative image model) through the site for free. While I had a vague notion from the video of what Glif was, I wasn't expecting it to be so easy to get started with, and so good with my very first results. Glif is an easy to use, low-code platform for creating tiny AI-powered generators called Glifs. While that may not sound inspiring, what Glifs allow you to do is create a tiny app that niches down to a specific type of AI generation that the user modifies with their own inputs. The best way to really understand is with an example.  My First Glif I've recently been using VivaGo's AI platform  (free and unlimited at the time of writing) to consistently generate full body characters in a front facing T-Pose that I can rig as front facing characters in Cartoon Animator. Unfortunately it can be a bit hit or miss maintaining the T-Pose part...

LTX Studio (Beta): AI-Powered Visual Storytelling, From Script to Screen in One App.

LTX Studio can generate consistent characters across storyboard panels - even if one character is a dragon! W hile text to image, and text to video (and image to video) AI tend to be getting a lot of the press, the real exciting aspect of generative AI implementation is how it can be used to speed up creator workflow. Being able to realize your creative vision in a shorter length of time can lead to more ambitious projects. Particularly if you're a team of one, with a very limited budget, but you one day dream of creating your own epic animated feature film. LTX Studio (beta), a new 'all-in-one' AI film making tool, is not going to let you realize that dream from a single text prompt but, by bringing a bunch of generative AI technologies together, the developers have created a one platform workflow that can help anyone rapidly visualize and deliver a story from initial idea to finished film in days rather than weeks (depending upon how ambitious the project is). Even bette...

Learn Reallusion's Cartoon Animator 5 Fast by Creating Fun, 2D, Animated Christmas Holiday Messages - Free Course by The Lazy Animator

H ave you ever wanted to send your friends and family fun, 2D animated, holiday messages, or just create 2D animated characters that you can make move and talk without learning difficult to master animation skills or spending hours drawing frame by frame? Reallusion's Cartoon Animator 5 is a professional quality, 2D animation studio software that is also very easy to produce impressive results with, even if you've never animated before, or can't draw. Don't Have Cartoon Animator 5 Download a free, 30 day trial . Easy Beginner Course I've created a completely free beginners course that teaches you my fast, easy way to rig and animate your first 2D custom character in Cartoon Animator 5 without complicated templates or any drawing skills at all. My online video course includes everything you need, including eight AI generated character sprite graphics, and four AI generated Human voice samples, so you can start learning right away. Eight AI generated character image...