GoAnimator Enjoyinglifeinseoul (ELIS) is the February winner of my GoAnimate, Get Featured in TET's Blog contest. ELIS has had his account with GoAnimate since March of 2011 and in that time has had eight staff picks and created 40 animations.
ELIS decided to feature his latest animation, Lucky Coin! Lucky Day!, for a number of reasons as he explains below;
Lucky Coin! Lucky Day! by enjoyinglifeinseoul on GoAnimate
Video Maker - Powered by GoAnimate.
Inspiration
The whole idea sprang from the Coin/Penny. Last fall I was making the bills that were used in this animation for an installment of my Mr. Robsomeone series and I thought, “Ah I should put Commedus on the $1 bill as a joke.” And then I thought, “No a penny would be even funnier.”
So I created the penny, but in the process, as Mr. Robsomeone would say, “Inspiration struck!” I thought about Commedus being a magician by trade and the English phrase “Find a penny pick it up and all day long you’ll have good luck.” I thought “Wow I could make an animation on that.” From there the animation came to life.
Let me explain the friendship Commedus and I share. We respect and encourage all the time. We also praise and give each other a hard time, often in the same sentence. We have a lot of fun with it, sometimes in the forums or comments, other times in messages.
So I came up with the idea of rejecting The Commedus Penny and magic. If you’ve seen the animation you know how well that went for me. Mean while I wanted to show the opposite results from the decision I had made. So I enlisted Miramanee, a good friend of Commedus to play the other lead role. She naturally accepts and embraces the Commedus penny and magic, and things go quite differently for her.
As for the other roles, I had thought of playing all of them myself, but decided since this was a gift, I wanted to get more people involved. I had mentioned it to Smirks, earlier in the week and he said he would gladly play the other roles if need be. I think both he and Miramanee, did a wonderful job with their lines, especially since they had to play 3 or 4 roles each. Thank you so much you guys!
Challenges, Problems, and Techniques
I’ll start with the first two and that will lead to my solution. The main challenge/problem I had is mainly my own fault and that unfolds two parts.
As you know I love to make my own backgrounds and I usually make them highly detailed often with small insignificant things that I am sure many viewers miss. My girlfriend often teases me about the amount of time I spend on them and that not many people will notice, or that the scene I spent three hours making only lasted 3 seconds. To that I say. “But I will notice.” And she just laughs.
The problem with me making highly detailed backgrounds is only a problem, because I do not script write. I come up with an idea, think of a beginning and an end and fill it in as I make the animation. This allows my creative juices to flow continuously, it is also is a pit trap.
You see I will start making a scene and then jump to another and another as the ideas come in. Then I will add some more sequences to the various scenes, with the character’s actions etc. However, sometimes I will look at one of the scenes/backgrounds and think, ah man it needs this detail or this would look better over here.
The problem is that I have already made many additional scenes in the animation based on the original ones. It is no easy task to just add something new or move an object that has already been placed in multiple scenes. After all you have to send things backwards or bring them forward, with the amount of detail I usually include, it can be quite tedious and time consuming, not to mention hard on your fingers and wrists. “Oh the pain! The swollen knuckles!”
The solution that I have come up with is that, from now on, I will look at each background and try and create like a painter does a canvas from the back forwards, and I will do my best to make sure it is complete before I add additional scenes in that sequence. At least that is what I want to do in theory. I am also going to try and screen write. Shutter the thought.
In closing, one technique that I further developed making this animation partly addresses the problem I just mentioned about adding new elements to a highly layered scene. This involves placing the new element, but instead of sending in backwards “X” number of times, copy the other props that are in the foreground as a group by holding shift as you select them. Then delete the originals and paste the copies. I came up with this near the end of making my entry Hitting the Highway in TET's contest. And refined it more on this one.
It can save a lot of time, but you need to select the various props in the correct order. What I do is open a blank scene and then paste the objects there first. This way you will see if any that should be in the background are now closer up and vice versa. This technique also only really works, if the objects are not themselves behind other objects that were not behind the new pasted one. Otherwise it leads to a lot of confusion.
Speaking of confusion, I feel that perhaps I have gone on for quite long enough. I have written a novel, so I will will finish with one last thought...
I made two interior backgrounds in this animation. The Pub, which might be one of my favorites of all time is highly detailed. However, when I was working on the curry house and adding details, I found that I really liked it for it's simplicity. Some times more is just more. Food for thought.
If you've enjoyed ELIS's work then why not check out more of his animations on GoAnimate.
Runner up Featured GoAnimators for the month of February included:
First, I wanted to feature something new on your blog. If I had not finished this on time, I have no idea which one of my old ones I would have selected.
Second, I chose it because this might have been the best time I ever had making an animation. It was a blast making fun of myself and I was laughing the whole time.
Lastly I chose it, because I made it for Commedus, (Without him and our friendship this animation would never have come to be and I will go into that more in a moment.) I also pay tribute to several other animators in the animation, which I like to do from time to time.Lucky Coin! Lucky Day! is a humorous look at what can happen to those who don't believe in 'magic', in this case the power of a lucky coin. Aside from the laugh out loud script, visually the animation features wonderfully detailed backgrounds, that are becoming ELIS's trademark, enhanced with quite a bit of custom flash work that's worth looking out for. Watch the animation below then continue reading as ELIS takes you behind the scenes with some very detailed notes about his process.
Lucky Coin! Lucky Day! by enjoyinglifeinseoul on GoAnimate
Video Maker - Powered by GoAnimate.
Inspiration
The whole idea sprang from the Coin/Penny. Last fall I was making the bills that were used in this animation for an installment of my Mr. Robsomeone series and I thought, “Ah I should put Commedus on the $1 bill as a joke.” And then I thought, “No a penny would be even funnier.”
So I created the penny, but in the process, as Mr. Robsomeone would say, “Inspiration struck!” I thought about Commedus being a magician by trade and the English phrase “Find a penny pick it up and all day long you’ll have good luck.” I thought “Wow I could make an animation on that.” From there the animation came to life.
Let me explain the friendship Commedus and I share. We respect and encourage all the time. We also praise and give each other a hard time, often in the same sentence. We have a lot of fun with it, sometimes in the forums or comments, other times in messages.
So I came up with the idea of rejecting The Commedus Penny and magic. If you’ve seen the animation you know how well that went for me. Mean while I wanted to show the opposite results from the decision I had made. So I enlisted Miramanee, a good friend of Commedus to play the other lead role. She naturally accepts and embraces the Commedus penny and magic, and things go quite differently for her.
As for the other roles, I had thought of playing all of them myself, but decided since this was a gift, I wanted to get more people involved. I had mentioned it to Smirks, earlier in the week and he said he would gladly play the other roles if need be. I think both he and Miramanee, did a wonderful job with their lines, especially since they had to play 3 or 4 roles each. Thank you so much you guys!
Challenges, Problems, and Techniques
I’ll start with the first two and that will lead to my solution. The main challenge/problem I had is mainly my own fault and that unfolds two parts.
As you know I love to make my own backgrounds and I usually make them highly detailed often with small insignificant things that I am sure many viewers miss. My girlfriend often teases me about the amount of time I spend on them and that not many people will notice, or that the scene I spent three hours making only lasted 3 seconds. To that I say. “But I will notice.” And she just laughs.
The problem with me making highly detailed backgrounds is only a problem, because I do not script write. I come up with an idea, think of a beginning and an end and fill it in as I make the animation. This allows my creative juices to flow continuously, it is also is a pit trap.
You see I will start making a scene and then jump to another and another as the ideas come in. Then I will add some more sequences to the various scenes, with the character’s actions etc. However, sometimes I will look at one of the scenes/backgrounds and think, ah man it needs this detail or this would look better over here.
The problem is that I have already made many additional scenes in the animation based on the original ones. It is no easy task to just add something new or move an object that has already been placed in multiple scenes. After all you have to send things backwards or bring them forward, with the amount of detail I usually include, it can be quite tedious and time consuming, not to mention hard on your fingers and wrists. “Oh the pain! The swollen knuckles!”
The solution that I have come up with is that, from now on, I will look at each background and try and create like a painter does a canvas from the back forwards, and I will do my best to make sure it is complete before I add additional scenes in that sequence. At least that is what I want to do in theory. I am also going to try and screen write. Shutter the thought.
In closing, one technique that I further developed making this animation partly addresses the problem I just mentioned about adding new elements to a highly layered scene. This involves placing the new element, but instead of sending in backwards “X” number of times, copy the other props that are in the foreground as a group by holding shift as you select them. Then delete the originals and paste the copies. I came up with this near the end of making my entry Hitting the Highway in TET's contest. And refined it more on this one.
It can save a lot of time, but you need to select the various props in the correct order. What I do is open a blank scene and then paste the objects there first. This way you will see if any that should be in the background are now closer up and vice versa. This technique also only really works, if the objects are not themselves behind other objects that were not behind the new pasted one. Otherwise it leads to a lot of confusion.
Speaking of confusion, I feel that perhaps I have gone on for quite long enough. I have written a novel, so I will will finish with one last thought...
I made two interior backgrounds in this animation. The Pub, which might be one of my favorites of all time is highly detailed. However, when I was working on the curry house and adding details, I found that I really liked it for it's simplicity. Some times more is just more. Food for thought.
If you've enjoyed ELIS's work then why not check out more of his animations on GoAnimate.
Runner up Featured GoAnimators for the month of February included:
I thought Elis did a wonderful job making this, great job buddy :D
ReplyDeleteTET thanks for the nice introduction and observations. The screen shots you chose look great and add a lot to the whole look out of this feature.
ReplyDeleteThanks for featuring me.
Smirks, glad you liked it my friend, you did a great job yourself with your roles. My lawyer wil be in contact with you for that beating you gave me. LOl!
My dear friend Elis,
ReplyDeleteI am quite suprised you picked this video, but very happy at the same time, that you did. There is only one thing more fun than than teasing you and that is teasing each other in our videos! ;) This video is a great representation of how our community comes together and how some animators can bring us together all for the sole purpose of having fun with each other! Bravo Sir Biscuit!!! ;) LOL!!! You have done a wondeful job on this video. Excellent voice acting by all. It was awesome to hear Miramanee doing different voices! Smirks did a great job too! Backgrounds, almost as etailed as your discription of them! LOL! Great flash work and characters combined o make one unique and hillarious video! :D
I always knew you would win this contest if you didn't have to compete against me, and I was right!;) LOL!!! Seriously, you tryely deserve this victory and I am popping a champaigne right now!!! Cheers my friend!!!
Fascinating account! ELIS is an animtor who really has fun with it. And his cities are spectacular!
ReplyDeleteThis is a great great article! It seems I miss a whole lot when I do not log onto Go!Animate for a few months. Things just do not stay still there. What is nice is to always have the support from people I have never met such as TeT, ELIS, and several of the people mentioned in this posting and on the comments.
ReplyDeleteIt is great to read about the creative processes from ELIS. It is nice to know that I am not the only one spending hours on just one frame. All that for a few seconds of time? Well at least we are not making them pixel by pixel.
I guess I am writing a lot for a comment, but this is just very great to see this blog with all the information on it and then to get to know the featured animators even better with no trolls, and such positive messages is a bonus!
I will be recommending this everywhere I can.
Nice work to all involved in this.
A fantastic and interesting read! Good job ELIS because you deserve it!
ReplyDeleteThanks you guys, Glad you swung by and that you are enjoying my novel ;)
ReplyDelete@Commedus, Why are you surprised I choose this one? I am glad you appreciate the way of our friendship as I do.
Great write up and I really enjoyed the animation.
ReplyDeleteELIS, congratulations! :D
ReplyDeleteBoth animations, the one you won the contest with, and the one you chose to be featured here, are great examples of your skills and talent.
Thanks for sharing your thoughts about the production of Lucky Coin! Lucky Day! with us. I really like your reasons for making and choosing this animation. It is a great trait if someone is able make fun of oneself. It is even a better trait if someone is a good friend, as you showed us once more by making this mainly for Commedus, and at the same time supporting and paying tribute to many others of us as well.
You are truly worthy for being featured here, my friend!
Oh, and btw, I don't script write also, so I can feel your pain ;)
Congratz ELIS...well deserved! You're a great talent and great innovator :)
ReplyDeleteHi ELIS,
ReplyDeleteGreat job in winning! You were a worthy winner!
Cool blog. This was a whole lot of fun to read and learn about a really cool and funny video!
ReplyDeleteCHEESE!
ReplyDelete